Deliver personalised marketing messages to people nearby - Read more
While many mobile platforms now enable some form of proximity-based, or peer-to-peer interaction, it's often very difficult to code applications against the peer-to-peer APIs: they're complex, platform specific, and soak up a lot of your development time and effort that would be better used focusing on the game experience itself, as opposed to the "plumbing" work that shuttles game information between devices, or to the cloud.
That's where LocalSocial comes in. With LocalSocial, developers can use a simpler, richer set of APIs that help with the peer-to-peer elements their game requires, as well as providing in-built connectivity to social information in the cloud. For a broad range of proximity based gaming scenarios, LocalSocial can help shoulder the burden of the low level work, leaving developers free to be creative and game-focused.
LocalSocial provides game developers with rich peer to peer connection APIs. Developers can mix broadcast and unicast communication modes in their games and can tap into shared social profile information from Facebook, LastFM, Twitter and LinkedIn to drive, personalise or enhance the gaming experience.
LocalSocial also supports gamers by providing:


Our proximity framework uses Bluetooth and other technologies to detect physical proximity to other people and devices
